it’s time for a new release v4.0 of loadiine. It was quite a lot of work and it includes many changes. The launching method is changed in the way that the games are loaded. We found a way of gaining kernel level execution on our own code. There is code now that runs directly from a hooked kernel function called PrepareTitle which setups the titles before launching. At this point the function is hooked by our method and the game is setup from the app.xml and cos.xml in the /code folder of the games on the SD card. If you have the correct values here, most if not all games do run in Mii Maker Mode or Smash Bros Mode. The only game, that we know of, that has an issue is Mario Kart 8, which fully works in Smash Bros Mode it seems but freezes if you exit the game to system menu and does not work at all in Mii Maker Mode. But its fully playable in Smash Bros Mode though. In fact all games that we tried with correct xml setup worked (big thanks to Cyan, n1ghty and MLT for doing so many tests).
Mario Tennis Ultra Smash Works perfect!! On Loadiine v4.0
Super Mario Maker works perfect!! On Loadiine v4.0
There was also a big change on how the whole folder structure and project structure is layed out. Many functions were moved and put together. There is now only one ELF file which includes fs, menu, kernel and loader stuff in one.
Dimok and Golden45